Articles tagged: infrastructure

Revisiting Docker and Jenkins

It’s been over two years since I first wrote an article discussing how we combined Docker containers and Jenkins to create ephemeral build environments for a lot of our backend software at Riot Games. Today the series is seven articles strong and you’ve rewarded us with feedback, conversation, technical insights, tips, and stories about how you too use containers to do all kinds of interesting things. In the world of technology, two years is a long time. The series, while still useful, is out of date. Many of the latest Docker doodads and gizmos are absent.

Full Story Posted by Maxfield Stewart

Running Online Services at Riot: Part III: Part Deux

In our previous article, we discussed some of the networking involved in rCluster, Riot’s solution for worldwide application deployments. Specifically, we talked about the concept of overlay networks, an implementation we leverage called OpenContrail, and how that solution plays with Docker. In this post, we’ll build on that foundation and dive deeper on other topics: infrastructure as code, load balancing, and failover testing.

Full Story Posted by Doug Lardo and David Press

Running Online Services at Riot: Part II

Our names are Kyle Allan and Carl Quinn, and we work on the infrastructure team here at Riot. Welcome to the second blog post in our multi-part series describing in detail how we deploy and operate backend features around the globe. In this post, we are going to dive into the first core component of the deployment ecosystem: container scheduling.

Full Story Posted by Kyle Allan and Carl Quinn

Running Online Services at Riot: Part I

My name is Jonathan McCaffrey and I work on the infrastructure team here at Riot. This is the first post in a series where we’ll go deep on how we deploy and operate backend features around the globe. Before we dive into the technical details, it’s important to understand how Rioters think about feature development. Player value is paramount at Riot, and development teams often work directly with the player community to inform features and improvements.

Full Story Posted by Jonathan McCaffrey

Thinking Inside the Container: DockerCon Talk and the Story So Far

Over the past several months I’ve published six articles that discuss using Docker and Jenkins to containerize a build farm. Recently, I went on the road to tell the story at DockerCon 2016 and gathered a tremendous amount of amazing feedback. In fact, the best part of this whole experience has been the conversations we’re having with folks encountering similar challenges. In this short post, I’d like to accomplish two things: share the video of my DockerCon talk, and respond to requests we’ve received to consolidate my articles into a single place.

Full Story Posted by Maxfield Stewart

Fixing the Internet for Real-Time Applications: Part III

Over my last two posts, I’ve talked about the challenges facing real-time applications like League that arise from the internet’s architecture, and how Riot is tackling some of those challenges by creating our own network. In this post, I’d like to look forward - what’s next, and how can we collectively get there? This topic has inspired a lot of reflection on my own experience building networks, and has galvanized my perspective that things are changing for the better.

Full Story Posted by Peyton Maynard-Koran

Riot Direct: Video

Back in 2014, the Riot Direct team started a journey to provide a better League of Legends experience through network improvements. We started to look at the internet not as an inexhaustible resource, but as a limited system that had to be managed and scaled correctly.

Full Story Posted by Peyton Maynard-Koran

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