Combating cheats is an ever-evolving arms race. The scope and complexity of cheat development grows every year along with the stakes in online gaming. The pressure is on for game studios to level up when it comes to detecting and preventing bad actors. I’m Michael “Perma” VanKuipers, and I used to be one of those bad actors; I spent over a decade developing cheats for various games and earned the ire of at least one large game studio in the process. These days I work on Riot’s Anti-Cheat team, helping secure League of Legends from scripts, bots, and exploits.
Articles tagged: security
Hey folks! We’re Mark Hillick, Jason Clark, and David Rook from the Riot Security team and we’re here to discuss how the security program at Riot has evolved over the last 4 years. This is our first article in a series of security articles so it’ll be more high-level, but keep an eye on the tech blog in the future for all the juicy techy bits.
Hello, David Rook here. I’m the product owner of application security at Riot Games. In an effort to provide the best and most secure game experiences to League of Legends players, we’ve been running a bug bounty program for a few years now. When it comes to finding bugs in our live services, we wanted to ensure that we were listening to researchers all over the globe.